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Rekoil Closed Beta V.29 patch notes
Summary Patch Notes:
-Many character class and weapon movement speeds changed
-Capture the Briefcase and Domination modes added
-AK47u readded and 357 Magnum added
-Various Main Menu and UI changes incorporated
-Added Subway, Warehouse, TheBridge to the map rotations
-Removed Sawmill
Detailed Patch Notes:
-Added AK47u back to Recon
-Rewrote the text color transform to affect the text fields rather than the text container.
-Fixed ping caching, as it was using the wrong value.
-Scoreboard player info highlight is now played on a different layer.
-Changed map list to Riverside, Warehouse, CityPark, Subway, and TheBridge
-Updated Domination HUD Tooltip imagery
-Another fix for CTF flags disappearing during gameplay
-Set grenade inventory weight to 40
-Set pistol fire intervals to 0.05
-Added a layer of animation for domination tool tips
-Added A,B,C tooltips for dominations
-Added temp sounds to domination events
-Domination tooltips now only change on full domination
-Objective points now all have names and tooltip prefixes associated with them
-Fixed bug where neutralizing a point with multiple team members did not speed up the process but does speed up while capturing a point
-Fixed 357Magnum weapon not sitting in hand for 1P properly.
-Fixed bugs with directional audio, reloads in particular
-If the player has set “Remember Me” then the player is automatically logged in when they next start the game.
-Finished up the main menu home login panel.
-Added localization for the log in panel.
-Added home panel and log in controls to the main menu.
-When the game is launched, it now spawns a process which checks if there is an update. If there is an update, a message box will be shown to allow the player to update the game and close the game or to just launch the game as usual.
-Added a default MasterVolume of 1.f (100%).
-Reenabled the Audio settings button.
-Added localization to the audio panel.
-Implemented the Audio settings panel.
-Added RSystemSettings which allows Unrealscript access the system settings.
-Added default anti alias type to the DefaultSystemSettings.ini
-Finished the implementation of the resolution settings panel.
-Added localized text for the video settings panels.
-Added resolution and mode drop down menus.
-Added RDropdownMenu.as which is the Actionscript which handles adding, removing items to the drop down menus.
-When switching between different settings tabs, all panels are hidden before another one is shown.
-Improved design on Riverside sewer interiors
-RPawn ignores replicated PawnAmbientSoundCue and WeaponAmbientSoundCue when the Controller is the local player. This stops players from hearing repeated automatic firing sounds when they have a laggy connection.
-If the server name, map name or the game type are empty when grabbing the results from the server query, they are replaced with some localized text.
-Added Magnum 357 to Assault class.
-Fixed bug with weapon reporting in RPawn::TakeDamage(). This was because LastHitByWeaponArchetype was not being set early enough when the pawn actually died.
-Added an extra fail safe so that when players suicide with the grenade, they will always die.
-Changed the mp5 static mesh drop archetype to the correct static mesh.
-Added propaganda posters and new glass material to support a (glass overlay poster).
-Fixed the static mesh size of all weapons to be correct size in-game.
-Made new materials and textures for the knifes
-Added mod Frontend binaries
-All character classes now have a ground speed of 300 except recon
-Recon now ground speed of 320
-All character classes now have weight limit set to 1 (weight limit also no obsolete due to weight calculation change)
-Introduced weight calculation change where ground speed is current Pawn speed – current weapon weight
-Ammo now no longer causes weight slow down
-LMGS + M95 Barret now have a weight of 150
-Sniper rifles except M95 now have a weight of 135
-Assault rifles now have an inventory weight of 110
-SMGs and shotguns now have an inventory weight of 95
-Pistols now have an inventory weight of 65
-Added center message display to hud
-Changed localized messages to have prepended $ symbols for center messages
-Localized messages also support specifying how long the center message should stick around for by appending $$X to the message, where X is the number of seconds it should stay for
-Added the ability for the voting menu chat to render htmltext without freaking out
-Made pistols and shotguns react better to semi-auto by clearing refire timer after weapon fire end
-Fixed issue with bad flag dropping on team switch and class switch
-Possible fix for flag meshes disappearing and whatnot
-Fix for crazy messages playing on suicide with flag
-Added more recoil to SMGs, and Assaults
-Fixed an issue where restarting a player doesn’t cause them to drop any carried objects.
-CTF messages now exhibit team context
-Reworked CTF properties to store enemy/ally messages as opposed to distinct Darkwater/Minutemen messages
-Set default server name to Rekoil Server
-Added default Domination config settings
-Added CTF and DOM to game type voting, removed DM
-Renabled game type voting
-Objective points now have an Objective Name property, currently only used for Domination but can apply to other things
-DominationPoint archetype now takes arrays for materials for Neutral, Darkwater, and Minutemen
-Domination events now use BroadcastSimpleReplacementMessage to broadcast objective point names
-Created RGFx_Scoreboard_Team_DOM
-Set Domination to piggy back off of CTF replication and team info classes
-Objective icons now react to domination nodes and are context sensitive
-Updated CTF Case textures
-Updated HUD Tool Tip icon’s
-Updated Domination localization
-Colorized Domination localized messages
-CTF Flag attached light colors now match team colors
-Added coloring to recieved PRI messages
-Added coloring to CTF, HTF, and CyberPunk localized strings
-Fixed a few grammar issues regarding “Minute Men has” (should be “have” in some cases)
-Players are no longer rewarded capture points for returning flags
-Enemy flag holders now have red tool tip text instead of green as to not mistake them for friendlies
-Added CTF functionality, score checking, end of round winning, basic score handling and scoreboard functionality in general.
-Switched default mode to TDM instead of DM
-Added CTF functionality, score checking, end of round winning, basic score handling and scoreboard functionality in general.
-Switched default mode to TDM instead of DM
-Re Imagined audio design for Sniper Rifles, Shotguns, and Pistols


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